Because that tends to crash in:
```
g_error ("Error in freeze/thaw accounting");
```
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1431
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1453
onStopped: () => this._sizeChangeWindowDone(shellwm, actor),
});
+ // ease didn't animate and cleared the info, we are done
+ if (!actor.__animationInfo)
+ return;
+
// Now unfreeze actor updates, to get it to the new size.
// It's important that we don't wait until the animation is completed to
// do this, otherwise our scale will be applied to the old texture size.